Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

‹ Find another player

MadxOnion

Account 84681 · Published replay history across maps and positions.

Latest recorded OS
28.1
18 Jul 2026 · Large teams · 16 players
Recorded games
40
10 Jul 2026–18 Jul 2026 UTC
Maps played
1
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
27.72
Latest recorded
28.15
Change
+0.43
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.26.827.528.128.829.510 Jul 2026, 22:48 UTC · OS 27.7210 Jul 2026, 23:05 UTC · OS 27.7211 Jul 2026, 15:00 UTC · OS 28.1611 Jul 2026, 18:50 UTC · OS 28.8211 Jul 2026, 19:15 UTC · OS 28.8211 Jul 2026, 21:49 UTC · OS 29.1011 Jul 2026, 22:16 UTC · OS 29.1011 Jul 2026, 22:44 UTC · OS 29.1011 Jul 2026, 23:16 UTC · OS 29.1012 Jul 2026, 00:28 UTC · OS 29.1012 Jul 2026, 15:07 UTC · OS 27.8012 Jul 2026, 15:50 UTC · OS 27.4112 Jul 2026, 16:50 UTC · OS 27.4112 Jul 2026, 20:05 UTC · OS 27.7012 Jul 2026, 21:12 UTC · OS 27.7012 Jul 2026, 21:36 UTC · OS 27.7013 Jul 2026, 17:28 UTC · OS 27.2513 Jul 2026, 19:49 UTC · OS 27.5314 Jul 2026, 17:15 UTC · OS 27.6314 Jul 2026, 19:26 UTC · OS 27.9814 Jul 2026, 20:58 UTC · OS 27.7714 Jul 2026, 22:02 UTC · OS 27.7715 Jul 2026, 18:17 UTC · OS 28.0715 Jul 2026, 18:38 UTC · OS 28.4315 Jul 2026, 20:05 UTC · OS 27.7415 Jul 2026, 20:43 UTC · OS 27.9315 Jul 2026, 21:16 UTC · OS 28.2916 Jul 2026, 21:00 UTC · OS 28.2616 Jul 2026, 21:26 UTC · OS 28.2616 Jul 2026, 21:51 UTC · OS 28.2616 Jul 2026, 22:35 UTC · OS 27.1417 Jul 2026, 17:41 UTC · OS 27.6517 Jul 2026, 18:10 UTC · OS 27.9317 Jul 2026, 19:53 UTC · OS 28.3217 Jul 2026, 21:30 UTC · OS 27.6617 Jul 2026, 22:10 UTC · OS 27.6618 Jul 2026, 13:54 UTC · OS 27.3918 Jul 2026, 14:30 UTC · OS 27.3918 Jul 2026, 18:36 UTC · OS 28.1518 Jul 2026, 19:13 UTC · OS 28.1510 Jul18 Jul

18 Jul 2026, 19:13 UTC · OS 28.15

40 recorded ratings · 10 Jul 2026–18 Jul 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 32.5% of selected games.

Selected games: 40 · Games with identified lanes: 13.

23 distinct recorded opponents · Mean opponent OS 24.0 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

4 matched games · 7 distinct opponents · Mean opponent OS 24.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,618.4 metal3,611.3 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,364.3 metal3,946.5 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.46,165.3 energy44,849.6 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,443.8 damage11,429.4 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.7,254.6 damage10,838.0 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.43.0 units41.4 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Hades_2 games · 50.0% of games in this matchup · Mean recorded OS 18.6Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • axumango1 game · 25.0% of games in this matchup · Mean recorded OS 31.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium1 game · 25.0% of games in this matchup · Mean recorded OS 46.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MarcoHelping1 game · 25.0% of games in this matchup · Mean recorded OS 9.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Mountaineer1 game · 25.0% of games in this matchup · Mean recorded OS 13.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Towelietuch1 game · 25.0% of games in this matchup · Mean recorded OS 23.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Wuastbrot1 game · 25.0% of games in this matchup · Mean recorded OS 33.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

9 matched games · 18 distinct opponents · Mean opponent OS 23.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

9 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,732.7 metal3,968.8 metal100.0%9 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,641.9 metal4,418.1 metal100.0%9 paired games
Energy producedTotal energy produced by this player by this time.57,185.1 energy52,155.8 energy100.0%9 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,001.6 damage9,560.4 damage100.0%9 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.9,610.2 damage8,501.9 damage100.0%9 paired games
Units producedTotal units produced by this time, including buildings.46.7 units47.3 units100.0%9 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [AoW]Vritrasura1 game · 11.1% of games in this matchup · Mean recorded OS 22.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Crd]Zan51 game · 11.1% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _nullious_1 game · 11.1% of games in this matchup · Mean recorded OS 23.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Anclimatic1 game · 11.1% of games in this matchup · Mean recorded OS 6.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bazdah1 game · 11.1% of games in this matchup · Mean recorded OS 19.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boozha1 game · 11.1% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cbiscuit341 game · 11.1% of games in this matchup · Mean recorded OS 9.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erekim1 game · 11.1% of games in this matchup · Mean recorded OS 35.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium1 game · 11.1% of games in this matchup · Mean recorded OS 46.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hades_1 game · 11.1% of games in this matchup · Mean recorded OS 18.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hunfore1 game · 11.1% of games in this matchup · Mean recorded OS 29.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Jonjo_131 game · 11.1% of games in this matchup · Mean recorded OS 31.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ManBearPig_1 game · 11.1% of games in this matchup · Mean recorded OS 34.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NeuroDave1 game · 11.1% of games in this matchup · Mean recorded OS 1.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 11.1% of games in this matchup · Mean recorded OS 29.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SharpPencil1 game · 11.1% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sideropolis1 game · 11.1% of games in this matchup · Mean recorded OS 25.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Swallowbug111 game · 11.1% of games in this matchup · Mean recorded OS 22.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Why some selected games have no identified lane:

  • Starting layout not verified: 3 games.
  • No individual lane assigned for this position: 24 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 40 published games lasting at least five minutes, linked to account 84681. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.