Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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cascades

Account 156797 · Published replay history across maps and positions.

Latest recorded OS
16.8
09 Aug 2026 · Large teams · 16 players
Recorded games
70
27 Jun 2026–09 Aug 2026 UTC
Maps played
25
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
17.16
Latest recorded
16.75
Change
-0.41
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.14.815.616.417.218.027 Jun 2026, 15:51 UTC · OS 17.1628 Jun 2026, 18:21 UTC · OS 17.2128 Jun 2026, 21:24 UTC · OS 17.3029 Jun 2026, 03:40 UTC · OS 17.0929 Jun 2026, 16:41 UTC · OS 16.8129 Jun 2026, 17:45 UTC · OS 16.4930 Jun 2026, 02:57 UTC · OS 15.9730 Jun 2026, 22:47 UTC · OS 16.1902 Jul 2026, 03:09 UTC · OS 16.2204 Jul 2026, 01:03 UTC · OS 16.5404 Jul 2026, 15:44 UTC · OS 16.4606 Jul 2026, 16:53 UTC · OS 16.2006 Jul 2026, 17:10 UTC · OS 16.2007 Jul 2026, 20:44 UTC · OS 16.1408 Jul 2026, 02:49 UTC · OS 16.3310 Jul 2026, 22:24 UTC · OS 15.7911 Jul 2026, 03:11 UTC · OS 15.4412 Jul 2026, 03:12 UTC · OS 15.7212 Jul 2026, 15:07 UTC · OS 15.2416 Jul 2026, 14:48 UTC · OS 15.3416 Jul 2026, 15:35 UTC · OS 15.6416 Jul 2026, 20:43 UTC · OS 15.6617 Jul 2026, 02:50 UTC · OS 15.9017 Jul 2026, 15:41 UTC · OS 15.6417 Jul 2026, 20:17 UTC · OS 15.9119 Jul 2026, 18:02 UTC · OS 17.0921 Jul 2026, 02:56 UTC · OS 17.5722 Jul 2026, 01:11 UTC · OS 17.0723 Jul 2026, 15:45 UTC · OS 17.2023 Jul 2026, 19:15 UTC · OS 17.5325 Jul 2026, 17:01 UTC · OS 16.8026 Jul 2026, 03:31 UTC · OS 16.8326 Jul 2026, 03:56 UTC · OS 16.5726 Jul 2026, 18:17 UTC · OS 16.7426 Jul 2026, 20:28 UTC · OS 17.2626 Jul 2026, 21:46 UTC · OS 17.0427 Jul 2026, 01:40 UTC · OS 17.0727 Jul 2026, 14:49 UTC · OS 17.2327 Jul 2026, 15:46 UTC · OS 17.0228 Jul 2026, 03:03 UTC · OS 16.5129 Jul 2026, 02:59 UTC · OS 16.5230 Jul 2026, 03:22 UTC · OS 16.0631 Jul 2026, 03:41 UTC · OS 16.3431 Jul 2026, 23:49 UTC · OS 15.2301 Aug 2026, 02:46 UTC · OS 15.5502 Aug 2026, 17:30 UTC · OS 16.1302 Aug 2026, 22:07 UTC · OS 16.3403 Aug 2026, 21:42 UTC · OS 15.8605 Aug 2026, 00:01 UTC · OS 16.6605 Aug 2026, 21:12 UTC · OS 16.6606 Aug 2026, 01:31 UTC · OS 16.9106 Aug 2026, 20:39 UTC · OS 17.1207 Aug 2026, 02:14 UTC · OS 17.0207 Aug 2026, 14:40 UTC · OS 16.8408 Aug 2026, 02:34 UTC · OS 16.8608 Aug 2026, 03:18 UTC · OS 17.0108 Aug 2026, 15:13 UTC · OS 16.4708 Aug 2026, 18:54 UTC · OS 16.2709 Aug 2026, 15:39 UTC · OS 16.2409 Aug 2026, 18:43 UTC · OS 16.5809 Aug 2026, 23:13 UTC · OS 16.7527 Jun09 Aug

09 Aug 2026, 23:13 UTC · OS 16.75

61 recorded ratings · 27 Jun 2026–09 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

All That Glitters v2.2.3

15 games
21.4% of recorded games

Unit-event data available: 100.0%.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 68.2% of selected games.

Selected games: 22 · Games with identified lanes: 15.

26 distinct recorded opponents · Mean opponent OS 25.5 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 28.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,264.8 metal3,954.2 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,899.2 metal4,858.9 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.40,671.0 energy48,459.2 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.995.5 damage606.0 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.850.8 damage988.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.29.7 units48.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Chunky_Monkey11 game · 33.3% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Machination1 game · 33.3% of games in this matchup · Mean recorded OS 22.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sirniho1 game · 33.3% of games in this matchup · Mean recorded OS 37.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

8 matched games · 16 distinct opponents · Mean opponent OS 20.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

8 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,550.1 metal3,945.8 metal100.0%8 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,296.4 metal4,302.1 metal100.0%8 paired games
Energy producedTotal energy produced by this player by this time.52,138.1 energy43,580.0 energy100.0%8 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.5,825.5 damage9,196.7 damage100.0%8 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.6,667.6 damage8,450.4 damage100.0%8 paired games
Units producedTotal units produced by this time, including buildings.45.6 units44.4 units100.0%8 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [AoW]Vritrasura1 game · 12.5% of games in this matchup · Mean recorded OS 21.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [MADO]ItsNoGood1 game · 12.5% of games in this matchup · Mean recorded OS 45.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • aLiThePsycho1 game · 12.5% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • B0chit01 game · 12.5% of games in this matchup · Mean recorded OS 10.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BarbarKalyon1 game · 12.5% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Bhailan1 game · 12.5% of games in this matchup · Mean recorded OS 13.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • derkarl1 game · 12.5% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ElrondMcbong1 game · 12.5% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fanatico1 game · 12.5% of games in this matchup · Mean recorded OS 15.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FinalLeo1 game · 12.5% of games in this matchup · Mean recorded OS 20.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FoppelKoppel1 game · 12.5% of games in this matchup · Mean recorded OS 25.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hades_1 game · 12.5% of games in this matchup · Mean recorded OS 19.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JRON1 game · 12.5% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • nonxistant71 game · 12.5% of games in this matchup · Mean recorded OS 23.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ObiWanCannoli1 game · 12.5% of games in this matchup · Mean recorded OS 7.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • OlFrosty1 game · 12.5% of games in this matchup · Mean recorded OS 21.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 37.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,780.5 metal3,822.4 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,038.4 metal4,419.8 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.47,028.2 energy45,971.9 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,454.3 damage9,602.9 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,360.5 damage9,809.6 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.39.3 units46.2 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • _X_1 game · 33.3% of games in this matchup · Mean recorded OS 58.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AlRelSoulfire1 game · 33.3% of games in this matchup · Mean recorded OS 48.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KolachePlayz1 game · 33.3% of games in this matchup · Mean recorded OS 43.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Malfestus1 game · 33.3% of games in this matchup · Mean recorded OS 29.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur1 game · 33.3% of games in this matchup · Mean recorded OS 24.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xultanis1 game · 33.3% of games in this matchup · Mean recorded OS 22.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

1 matched game · 1 distinct opponent · Mean opponent OS 14.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

1 game reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,181.1 metal1,417.3 metal100.0%1 paired game
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,092.6 metal2,148.3 metal100.0%1 paired game
Energy producedTotal energy produced by this player by this time.53,927.7 energy16,276.5 energy100.0%1 paired game
Damage dealtRecorded damage dealt across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Damage receivedRecorded damage received across the match, including fights outside this lane.0.0 damage0.0 damage100.0%1 paired game
Units producedTotal units produced by this time, including buildings.40.0 units15.0 units100.0%1 paired game
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Kasane1 game · 100.0% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 6 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 70 published games lasting at least five minutes, linked to account 156797. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.