Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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JRON

Account 308322 · Published replay history across maps and positions.

Latest recorded OS
27.0
25 Aug 2026 · Large teams · 16 players
Recorded games
172
30 Jun 2026–25 Aug 2026 UTC
Maps played
5
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
28.41
Latest recorded
26.97
Change
-1.44
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.22.024.326.528.831.130 Jun 2026, 20:25 UTC · OS 28.4101 Jul 2026, 07:18 UTC · OS 28.4401 Jul 2026, 07:39 UTC · OS 28.4401 Jul 2026, 08:00 UTC · OS 28.4401 Jul 2026, 16:08 UTC · OS 28.1801 Jul 2026, 23:48 UTC · OS 28.2803 Jul 2026, 00:26 UTC · OS 28.7803 Jul 2026, 01:02 UTC · OS 28.7803 Jul 2026, 02:24 UTC · OS 28.7803 Jul 2026, 05:38 UTC · OS 29.6903 Jul 2026, 06:04 UTC · OS 29.6903 Jul 2026, 06:24 UTC · OS 29.6903 Jul 2026, 20:18 UTC · OS 29.3603 Jul 2026, 23:54 UTC · OS 29.2504 Jul 2026, 00:19 UTC · OS 29.2504 Jul 2026, 18:32 UTC · OS 29.8104 Jul 2026, 18:56 UTC · OS 29.8604 Jul 2026, 19:14 UTC · OS 29.8604 Jul 2026, 19:31 UTC · OS 29.8604 Jul 2026, 19:49 UTC · OS 29.8604 Jul 2026, 23:09 UTC · OS 29.2304 Jul 2026, 23:25 UTC · OS 29.2305 Jul 2026, 02:29 UTC · OS 29.2305 Jul 2026, 02:58 UTC · OS 29.2305 Jul 2026, 03:10 UTC · OS 29.2305 Jul 2026, 05:08 UTC · OS 27.4105 Jul 2026, 16:31 UTC · OS 27.1305 Jul 2026, 21:25 UTC · OS 27.4105 Jul 2026, 22:41 UTC · OS 27.7207 Jul 2026, 03:40 UTC · OS 27.5708 Jul 2026, 00:39 UTC · OS 27.5908 Jul 2026, 01:04 UTC · OS 27.5908 Jul 2026, 02:34 UTC · OS 28.1008 Jul 2026, 04:30 UTC · OS 27.7509 Jul 2026, 23:48 UTC · OS 26.4610 Jul 2026, 04:07 UTC · OS 26.1511 Jul 2026, 02:44 UTC · OS 26.5011 Jul 2026, 20:20 UTC · OS 26.1912 Jul 2026, 02:21 UTC · OS 26.1612 Jul 2026, 02:39 UTC · OS 26.1612 Jul 2026, 03:12 UTC · OS 26.1612 Jul 2026, 03:33 UTC · OS 26.1612 Jul 2026, 22:57 UTC · OS 26.1412 Jul 2026, 23:22 UTC · OS 26.1412 Jul 2026, 23:44 UTC · OS 26.1413 Jul 2026, 02:57 UTC · OS 26.4414 Jul 2026, 04:16 UTC · OS 27.1714 Jul 2026, 22:38 UTC · OS 26.8714 Jul 2026, 23:10 UTC · OS 26.8715 Jul 2026, 01:51 UTC · OS 26.6215 Jul 2026, 04:43 UTC · OS 25.9615 Jul 2026, 05:14 UTC · OS 25.9616 Jul 2026, 05:07 UTC · OS 25.3816 Jul 2026, 20:53 UTC · OS 25.1716 Jul 2026, 21:26 UTC · OS 25.1717 Jul 2026, 00:23 UTC · OS 25.7117 Jul 2026, 00:52 UTC · OS 25.4717 Jul 2026, 02:41 UTC · OS 25.7817 Jul 2026, 03:09 UTC · OS 25.7817 Jul 2026, 03:40 UTC · OS 25.7817 Jul 2026, 19:39 UTC · OS 26.6817 Jul 2026, 19:59 UTC · OS 26.6817 Jul 2026, 20:21 UTC · OS 26.6820 Jul 2026, 02:41 UTC · OS 26.6820 Jul 2026, 02:52 UTC · OS 26.6820 Jul 2026, 03:23 UTC · OS 26.6821 Jul 2026, 00:05 UTC · OS 26.2321 Jul 2026, 00:38 UTC · OS 26.2321 Jul 2026, 00:52 UTC · OS 26.2321 Jul 2026, 01:26 UTC · OS 26.2321 Jul 2026, 01:39 UTC · OS 26.2321 Jul 2026, 03:22 UTC · OS 26.6721 Jul 2026, 04:38 UTC · OS 26.9021 Jul 2026, 05:03 UTC · OS 26.9021 Jul 2026, 23:52 UTC · OS 26.2422 Jul 2026, 02:23 UTC · OS 25.7822 Jul 2026, 03:45 UTC · OS 25.5522 Jul 2026, 04:00 UTC · OS 25.6522 Jul 2026, 04:35 UTC · OS 25.4423 Jul 2026, 02:38 UTC · OS 25.6523 Jul 2026, 03:00 UTC · OS 25.6523 Jul 2026, 04:35 UTC · OS 25.0723 Jul 2026, 21:24 UTC · OS 25.3323 Jul 2026, 21:39 UTC · OS 25.3324 Jul 2026, 05:28 UTC · OS 25.1224 Jul 2026, 22:24 UTC · OS 25.4024 Jul 2026, 22:44 UTC · OS 25.4024 Jul 2026, 23:13 UTC · OS 25.4025 Jul 2026, 05:05 UTC · OS 25.0625 Jul 2026, 05:38 UTC · OS 25.0625 Jul 2026, 06:12 UTC · OS 25.0626 Jul 2026, 06:52 UTC · OS 24.2527 Jul 2026, 05:11 UTC · OS 24.5727 Jul 2026, 05:40 UTC · OS 24.5727 Jul 2026, 17:08 UTC · OS 23.9927 Jul 2026, 17:20 UTC · OS 23.9927 Jul 2026, 17:45 UTC · OS 23.9928 Jul 2026, 00:53 UTC · OS 23.9628 Jul 2026, 21:45 UTC · OS 23.9128 Jul 2026, 22:16 UTC · OS 23.9129 Jul 2026, 01:27 UTC · OS 24.4529 Jul 2026, 01:53 UTC · OS 24.4529 Jul 2026, 22:41 UTC · OS 24.2429 Jul 2026, 23:04 UTC · OS 24.2429 Jul 2026, 23:30 UTC · OS 24.2430 Jul 2026, 04:05 UTC · OS 23.6330 Jul 2026, 04:38 UTC · OS 23.8930 Jul 2026, 04:58 UTC · OS 23.8930 Jul 2026, 19:21 UTC · OS 23.9230 Jul 2026, 22:24 UTC · OS 24.0930 Jul 2026, 22:44 UTC · OS 24.4831 Jul 2026, 03:03 UTC · OS 24.6131 Jul 2026, 22:20 UTC · OS 25.0101 Aug 2026, 00:35 UTC · OS 24.8401 Aug 2026, 04:24 UTC · OS 24.7101 Aug 2026, 04:41 UTC · OS 24.7101 Aug 2026, 20:36 UTC · OS 24.1301 Aug 2026, 22:50 UTC · OS 24.1302 Aug 2026, 00:20 UTC · OS 24.3102 Aug 2026, 04:06 UTC · OS 24.2402 Aug 2026, 04:23 UTC · OS 24.2402 Aug 2026, 04:40 UTC · OS 24.2402 Aug 2026, 21:17 UTC · OS 23.5302 Aug 2026, 22:10 UTC · OS 23.7403 Aug 2026, 00:13 UTC · OS 23.7204 Aug 2026, 02:29 UTC · OS 24.2804 Aug 2026, 02:46 UTC · OS 24.2804 Aug 2026, 03:06 UTC · OS 24.2807 Aug 2026, 00:23 UTC · OS 23.2807 Aug 2026, 03:40 UTC · OS 23.2007 Aug 2026, 19:48 UTC · OS 23.5307 Aug 2026, 20:10 UTC · OS 23.5307 Aug 2026, 20:43 UTC · OS 23.5307 Aug 2026, 21:04 UTC · OS 23.5308 Aug 2026, 03:05 UTC · OS 24.5808 Aug 2026, 03:30 UTC · OS 24.5808 Aug 2026, 05:53 UTC · OS 24.5809 Aug 2026, 05:02 UTC · OS 24.9109 Aug 2026, 05:30 UTC · OS 24.9109 Aug 2026, 05:49 UTC · OS 24.9109 Aug 2026, 19:55 UTC · OS 24.6909 Aug 2026, 22:24 UTC · OS 24.9609 Aug 2026, 23:00 UTC · OS 24.9609 Aug 2026, 23:11 UTC · OS 24.9610 Aug 2026, 02:57 UTC · OS 26.1910 Aug 2026, 17:46 UTC · OS 26.3110 Aug 2026, 21:08 UTC · OS 26.6411 Aug 2026, 03:06 UTC · OS 26.9311 Aug 2026, 20:26 UTC · OS 26.6811 Aug 2026, 22:59 UTC · OS 26.3811 Aug 2026, 23:24 UTC · OS 26.3812 Aug 2026, 00:02 UTC · OS 26.3812 Aug 2026, 02:06 UTC · OS 27.2412 Aug 2026, 02:27 UTC · OS 27.2412 Aug 2026, 02:56 UTC · OS 27.2412 Aug 2026, 03:19 UTC · OS 27.2413 Aug 2026, 00:28 UTC · OS 26.6314 Aug 2026, 00:46 UTC · OS 27.2314 Aug 2026, 01:05 UTC · OS 27.4814 Aug 2026, 01:32 UTC · OS 27.7114 Aug 2026, 04:11 UTC · OS 27.4315 Aug 2026, 13:58 UTC · OS 27.1716 Aug 2026, 02:02 UTC · OS 26.9516 Aug 2026, 02:23 UTC · OS 26.9520 Aug 2026, 02:16 UTC · OS 26.6620 Aug 2026, 02:38 UTC · OS 26.6621 Aug 2026, 00:36 UTC · OS 27.2421 Aug 2026, 04:13 UTC · OS 26.9423 Aug 2026, 03:08 UTC · OS 26.9125 Aug 2026, 02:43 UTC · OS 26.9730 Jun25 Aug

25 Aug 2026, 02:43 UTC · OS 26.97

170 recorded ratings · 30 Jun 2026–25 Aug 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 20.4% of selected games.

Selected games: 162 · Games with identified lanes: 33.

53 distinct recorded opponents · Mean opponent OS 32.4 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

5 matched games · 5 distinct opponents · Mean opponent OS 35.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

5 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,472.2 metal4,017.2 metal100.0%5 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,296.1 metal4,624.8 metal100.0%5 paired games
Energy producedTotal energy produced by this player by this time.37,303.5 energy50,940.2 energy100.0%5 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.554.3 damage1,850.7 damage100.0%5 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.754.3 damage1,603.0 damage100.0%5 paired games
Units producedTotal units produced by this time, including buildings.36.2 units42.6 units100.0%5 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [FCRD]GlazedByAfussy1 game · 20.0% of games in this matchup · Mean recorded OS 33.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AFUS_ABUSE1 game · 20.0% of games in this matchup · Mean recorded OS 32.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Alphacure1 game · 20.0% of games in this matchup · Mean recorded OS 31.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Damsko1 game · 20.0% of games in this matchup · Mean recorded OS 42.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RefuseToLose1 game · 20.0% of games in this matchup · Mean recorded OS 37.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

22 matched games · 41 distinct opponents · Mean opponent OS 30.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

22 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,377.2 metal3,803.8 metal100.0%22 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,100.9 metal4,424.1 metal100.0%22 paired games
Energy producedTotal energy produced by this player by this time.44,388.0 energy50,246.5 energy100.0%22 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,664.2 damage10,786.2 damage100.0%22 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,077.2 damage10,731.9 damage100.0%22 paired games
Units producedTotal units produced by this time, including buildings.41.2 units46.1 units100.0%22 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [crd]sisa2 games · 9.1% of games in this matchup · Mean recorded OS 38.4Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle2 games · 9.1% of games in this matchup · Mean recorded OS 36.0Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • destravous2 games · 9.1% of games in this matchup · Mean recorded OS 21.6Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • 7thPrince1 game · 4.5% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [APM]Sanae_Kochiya1 game · 4.5% of games in this matchup · Mean recorded OS 56.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssFalcon1 game · 4.5% of games in this matchup · Mean recorded OS 35.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssWatcher7771 game · 4.5% of games in this matchup · Mean recorded OS 25.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Boozha1 game · 4.5% of games in this matchup · Mean recorded OS 27.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • cascades1 game · 4.5% of games in this matchup · Mean recorded OS 15.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ebbabusch1 game · 4.5% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium1 game · 4.5% of games in this matchup · Mean recorded OS 51.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Fanatico1 game · 4.5% of games in this matchup · Mean recorded OS 14.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • FLL_FRNTL_NDTY1 game · 4.5% of games in this matchup · Mean recorded OS 23.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 4.5% of games in this matchup · Mean recorded OS 43.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hadigel1 game · 4.5% of games in this matchup · Mean recorded OS 13.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IMBALANCED1 game · 4.5% of games in this matchup · Mean recorded OS 38.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • inspctrbooty1 game · 4.5% of games in this matchup · Mean recorded OS 20.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ITz_doritowho1 game · 4.5% of games in this matchup · Mean recorded OS 17.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kcorp1 game · 4.5% of games in this matchup · Mean recorded OS 47.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • M81921 game · 4.5% of games in this matchup · Mean recorded OS 37.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 41 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 8 distinct opponents · Mean opponent OS 39.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,462.8 metal3,720.1 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,051.2 metal4,308.4 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.38,158.3 energy43,832.9 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,714.0 damage10,830.7 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.8,243.0 damage8,208.2 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.47.8 units47.5 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • _X_1 game · 25.0% of games in this matchup · Mean recorded OS 58.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AlRelSoulfire1 game · 25.0% of games in this matchup · Mean recorded OS 48.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IcouldbeToxic1 game · 25.0% of games in this matchup · Mean recorded OS 38.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MushyCornbread1 game · 25.0% of games in this matchup · Mean recorded OS 18.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nooobbbys1 game · 25.0% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ORDINARYUS1 game · 25.0% of games in this matchup · Mean recorded OS 47.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory1 game · 25.0% of games in this matchup · Mean recorded OS 51.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY1 game · 25.0% of games in this matchup · Mean recorded OS 30.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 34.2.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,348.0 metal4,018.6 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,354.1 metal4,597.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.53,149.6 energy41,875.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.503.2 damage2,779.6 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,051.1 damage580.7 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.39.5 units40.0 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • Call_Me_Sir1 game · 50.0% of games in this matchup · Mean recorded OS 32.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 50.0% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 3 games.
  • No individual lane assigned for this position: 125 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 172 published games lasting at least five minutes, linked to account 308322. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.