BAR FIGHTBeyond All Reason · replay statistics

Player profile · Account 65017

Kontraption

A quick view of this player’s published replay history. Choose a map below to explore their play in more detail.

Latest recorded OS
30.7
29 Sep 2026 · Large teams · 16 players
Recorded games
61
30 Aug 2026–29 Sep 2026 UTC
Maps played
14
Map versions counted separately

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-05
to 2026-09-11
222026-09-12
to 2026-09-18
122026-09-19
to 2026-09-25
252026-09-26
to 2026-10-02

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 59.6% of selected games.

Selected games: 47 · Games with identified lanes: 28.

32 distinct recorded opponents · Mean opponent OS 33.1 (OS available in 100.0% of identified games).

Front (second) vs Shared central front · shared frontline

7 matched games · 11 distinct opponents · Mean opponent OS 42.6.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,614.8 metal3,927.9 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,079.6 metal4,487.1 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.37,015.2 energy46,244.9 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.8,961.4 damage14,234.2 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.13,394.5 damage13,858.7 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.35.9 units43.4 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.10.0 units4.0 units14.3%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,205.8 metal1,305.7 metal85.7%6 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.488.5 metal1,497.8 metal85.7%6 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.8.0 units9.3 units85.7%6 paired games
  • HotDawg2 games · 28.6% of games in this matchup · Mean recorded OS 43.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort2 games · 28.6% of games in this matchup · Mean recorded OS 55.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XXMACGAMERXX2 games · 28.6% of games in this matchup · Mean recorded OS 32.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Hawkey_1 game · 14.3% of games in this matchup · Mean recorded OS 60.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _X_1 game · 14.3% of games in this matchup · Mean recorded OS 43.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AcquiredTaste1 game · 14.3% of games in this matchup · Mean recorded OS 28.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • El_Turco1 game · 14.3% of games in this matchup · Mean recorded OS 29.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GazzGrim1 game · 14.3% of games in this matchup · Mean recorded OS 30.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • loBARtomy1 game · 14.3% of games in this matchup · Mean recorded OS 32.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde1 game · 14.3% of games in this matchup · Mean recorded OS 60.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xabre1 game · 14.3% of games in this matchup · Mean recorded OS 48.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

3 matched games · 5 distinct opponents · Mean opponent OS 30.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,282.7 metal4,017.1 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,774.0 metal4,704.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.47,146.4 energy47,083.8 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.15,234.7 damage14,828.5 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.18,404.0 damage13,061.4 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.46.0 units48.0 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.18.0 units15.0 units33.3%1 paired game
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,351.7 metal1,224.3 metal100.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,448.7 metal1,677.0 metal100.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.7.0 units8.7 units100.0%3 paired games
  • XXMACGAMERXX2 games · 66.7% of games in this matchup · Mean recorded OS 34.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [I]_[I]1 game · 33.3% of games in this matchup · Mean recorded OS 10.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • iLike2Eco1 game · 33.3% of games in this matchup · Mean recorded OS 35.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JagdPug1 game · 33.3% of games in this matchup · Mean recorded OS 22.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Xad1 game · 33.3% of games in this matchup · Mean recorded OS 47.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

18 matched games · 17 distinct opponents · Mean opponent OS 29.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

18 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,714.8 metal3,633.7 metal100.0%18 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,601.2 metal4,170.6 metal100.0%18 paired games
Energy producedTotal energy produced by this player by this time.52,123.7 energy34,923.3 energy100.0%18 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,114.3 damage2,110.0 damage100.0%18 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,767.0 damage1,402.0 damage100.0%18 paired games
Units producedTotal units produced by this time, including buildings.37.5 units33.0 units100.0%18 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.2.8 units1.8 units22.2%4 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.255.3 metal179.7 metal83.3%15 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.160.7 metal400.3 metal83.3%15 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.3 units0.4 units83.3%15 paired games
  • SW33T_JP2 games · 11.1% of games in this matchup · Mean recorded OS 31.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Adeus1 game · 5.6% of games in this matchup · Mean recorded OS 37.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Blover1 game · 5.6% of games in this matchup · Mean recorded OS 37.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • BoxOf64Crayons1 game · 5.6% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • fanboi1 game · 5.6% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Flerpz1 game · 5.6% of games in this matchup · Mean recorded OS 31.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • goldsmith121 game · 5.6% of games in this matchup · Mean recorded OS 11.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Graceful1 game · 5.6% of games in this matchup · Mean recorded OS 33.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 5.6% of games in this matchup · Mean recorded OS 45.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IMostlyComDrop1 game · 5.6% of games in this matchup · Mean recorded OS 35.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JesterB1 game · 5.6% of games in this matchup · Mean recorded OS 32.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Juice_Pump1 game · 5.6% of games in this matchup · Mean recorded OS 15.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • sunflower9647951 game · 5.6% of games in this matchup · Mean recorded OS 26.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Tregan1 game · 5.6% of games in this matchup · Mean recorded OS 37.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Warmoob1 game · 5.6% of games in this matchup · Mean recorded OS 26.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • wesxdz1 game · 5.6% of games in this matchup · Mean recorded OS 25.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XakHarbinger1 game · 5.6% of games in this matchup · Mean recorded OS 23.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 2 games.
  • No individual lane assigned for this position: 17 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Performance by position

Prepared ranking results, with the same calculation and evidence as the rankings page. Scores are not OS or a share of team victory.

Geo sea

Supreme Isthmus v2.1 · Large teams · 16 players

51.0 / 100

14 scored games · 87.5% coverage.

Established results · Updated 02 Oct 2026, 08:39 UTC

Recent comparison: more measured games are needed in both periods.

Why this score?

Playstyle at a glance

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Trait period: 2026-09-02–2026-10-01 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 02 Oct 2026, 11:47 UTC.

These traits are awaiting a refresh. They describe the period printed above.

Geo sea

18 selected games

Submarine opener 77.8%

A submarine was the first completed naval combat unit by 5:00 in at least 40% of at least 10 measured openings. If several units finish first at the same time, all must be submarines. Games with no finished naval fighting units still count in the percentage. Gifts and free units do not count as builds. Submarine first in 77.8% of measured openings. This is a recurring opener, not a prediction of the current game.

Games with measurements for this trait: 100.0%.
Opens with Trasher 77.8%

The same first observed fighting unit start by 5:00 in at least 60% of at least 10 measured openings. This does not prove that the build finished. Trasher was the first observed fighting unit start by 5:00 in 77.8% of measured openings. Openings without this build and tied starts of different unit types stay in the percentage. A start need not finish.

Games with measurements for this trait: 100.0%.
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About these results

Included: 61 published games lasting at least five minutes, linked to account 65017. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 93.4% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 02 Oct 2026, 10:41 UTC; this summary prepared 02 Oct 2026, 10:57 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.