Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

Overall rankings

Results-based · early model

Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.

14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.

RankPlayerRatingGamesWin rate
51HotDawgAvg enemy OS 29.31,457.597456.8%
52[Grump]SlumpAvg enemy OS 31.11,457.396762.7%
53BM_CaspianAvg enemy OS 31.31,449.594562.2%
54[AFUS]JagomuAvg enemy OS 36.11,448.555750.9%
55HummellAvg enemy OS 34.11,447.6528952.2%
56BM_Lovish[Stud]Avg enemy OS 32.81,446.674660.9%
57tedsterrAvg enemy OS 24.0Provisional · fewer than 10 games1,444.83887.5%
580neTw0Avg enemy OS 32.21,443.3615258.6%
59XadAvg enemy OS 34.01,442.4933853.0%
60RitualMurderAvg enemy OS 32.61,441.954463.6%
61[Cookie]DUFFYAvg enemy OS 33.11,441.877844.9%
62Pater05Avg enemy OS 31.91,440.8912556.8%
63GreenAlienAvg enemy OS 19.61,440.701392.3%
64[AFUS]HaundreyyAvg enemy OS 35.01,438.1925048.0%
65MischievousDragonGFAvg enemy OS 33.51,437.4910258.8%
66TicksInYourBaseAvg enemy OS 27.51,436.9712657.1%
67[Grump]_DoniAvg enemy OS 33.81,436.854551.1%
68theBeautyAvg enemy OS 25.61,435.671478.6%
69CoolyersAvg enemy OS 32.71,435.624656.5%
70I_pawngame_uAvg enemy OS 26.11,435.526163.9%
71PRO_Fiddler112Avg enemy OS 34.21,432.9019641.3%
72mino2187Avg enemy OS 31.81,432.5120158.2%
73omgaAvg enemy OS 23.41,430.834571.1%
74Stefan1156Avg enemy OS 25.41,430.075267.3%
75scagAvg enemy OS 38.61,417.105756.1%
76HappinessAvg enemy OS 35.81,414.661560.0%
77trixietAvg enemy OS 28.81,414.521190.9%
78AriahAvg enemy OS 33.51,407.528756.3%
79KingBenjaiAvg enemy OS 29.61,406.558852.3%
80[AFUS]VonCometAvg enemy OS 34.41,406.2623451.3%
81JTLAvg enemy OS 40.8 · 93/96 games1,405.029647.9%
82spoderAvg enemy OS 32.81,401.702560.0%
83RAM_ClubzAvg enemy OS 29.41,401.134459.1%
84LADR_Vitr3xAvg enemy OS 28.01,399.452369.6%
85SkyFireEXAvg enemy OS 27.01,397.909160.4%
86LexosisAvg enemy OS 31.61,396.8612360.2%
87DJAHAvg enemy OS 35.31,396.733053.3%
88FeniksAvg enemy OS 33.01,396.421283.3%
89admosAvg enemy OS 31.11,395.6813551.1%
90Conp0cAvg enemy OS 30.61,394.9223649.2%
91[APM]SvebbyAvg enemy OS 26.01,393.372075.0%
92phoroforAvg enemy OS 33.91,390.9833453.9%
93SilentApricotAvg enemy OS 29.51,390.142568.0%
94OrphanCrusherAvg enemy OS 16.51,389.064077.5%
95TM_5GuysTakeAllAvg enemy OS 35.01,388.962755.6%
96NoMADiAvg enemy OS 27.61,388.753571.4%
97[Stud]NeoPixelAvg enemy OS 27.91,387.1211456.1%
98LincronoAvg enemy OS 24.21,384.664360.5%
99GarchungusAvg enemy OS 19.31,381.231392.3%
100OralnyDzikusAvg enemy OS 33.0 · 193/194 games1,380.0519450.5%
How the rankings work

Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.

Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.

The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.

Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.