Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 51 | HotDawgAvg enemy OS 29.3 | 1,457.59 | 74 | 56.8% |
| 52 | [Grump]SlumpAvg enemy OS 31.1 | 1,457.39 | 67 | 62.7% |
| 53 | BM_CaspianAvg enemy OS 31.3 | 1,449.59 | 45 | 62.2% |
| 54 | [AFUS]JagomuAvg enemy OS 36.1 | 1,448.55 | 57 | 50.9% |
| 55 | HummellAvg enemy OS 34.1 | 1,447.65 | 289 | 52.2% |
| 56 | BM_Lovish[Stud]Avg enemy OS 32.8 | 1,446.67 | 46 | 60.9% |
| 57 | tedsterrAvg enemy OS 24.0Provisional · fewer than 10 games | 1,444.83 | 8 | 87.5% |
| 58 | 0neTw0Avg enemy OS 32.2 | 1,443.36 | 152 | 58.6% |
| 59 | XadAvg enemy OS 34.0 | 1,442.49 | 338 | 53.0% |
| 60 | RitualMurderAvg enemy OS 32.6 | 1,441.95 | 44 | 63.6% |
| 61 | [Cookie]DUFFYAvg enemy OS 33.1 | 1,441.87 | 78 | 44.9% |
| 62 | Pater05Avg enemy OS 31.9 | 1,440.89 | 125 | 56.8% |
| 63 | GreenAlienAvg enemy OS 19.6 | 1,440.70 | 13 | 92.3% |
| 64 | [AFUS]HaundreyyAvg enemy OS 35.0 | 1,438.19 | 250 | 48.0% |
| 65 | MischievousDragonGFAvg enemy OS 33.5 | 1,437.49 | 102 | 58.8% |
| 66 | TicksInYourBaseAvg enemy OS 27.5 | 1,436.97 | 126 | 57.1% |
| 67 | [Grump]_DoniAvg enemy OS 33.8 | 1,436.85 | 45 | 51.1% |
| 68 | theBeautyAvg enemy OS 25.6 | 1,435.67 | 14 | 78.6% |
| 69 | CoolyersAvg enemy OS 32.7 | 1,435.62 | 46 | 56.5% |
| 70 | I_pawngame_uAvg enemy OS 26.1 | 1,435.52 | 61 | 63.9% |
| 71 | PRO_Fiddler112Avg enemy OS 34.2 | 1,432.90 | 196 | 41.3% |
| 72 | mino2187Avg enemy OS 31.8 | 1,432.51 | 201 | 58.2% |
| 73 | omgaAvg enemy OS 23.4 | 1,430.83 | 45 | 71.1% |
| 74 | Stefan1156Avg enemy OS 25.4 | 1,430.07 | 52 | 67.3% |
| 75 | scagAvg enemy OS 38.6 | 1,417.10 | 57 | 56.1% |
| 76 | HappinessAvg enemy OS 35.8 | 1,414.66 | 15 | 60.0% |
| 77 | trixietAvg enemy OS 28.8 | 1,414.52 | 11 | 90.9% |
| 78 | AriahAvg enemy OS 33.5 | 1,407.52 | 87 | 56.3% |
| 79 | KingBenjaiAvg enemy OS 29.6 | 1,406.55 | 88 | 52.3% |
| 80 | [AFUS]VonCometAvg enemy OS 34.4 | 1,406.26 | 234 | 51.3% |
| 81 | JTLAvg enemy OS 40.8 · 93/96 games | 1,405.02 | 96 | 47.9% |
| 82 | spoderAvg enemy OS 32.8 | 1,401.70 | 25 | 60.0% |
| 83 | RAM_ClubzAvg enemy OS 29.4 | 1,401.13 | 44 | 59.1% |
| 84 | LADR_Vitr3xAvg enemy OS 28.0 | 1,399.45 | 23 | 69.6% |
| 85 | SkyFireEXAvg enemy OS 27.0 | 1,397.90 | 91 | 60.4% |
| 86 | LexosisAvg enemy OS 31.6 | 1,396.86 | 123 | 60.2% |
| 87 | DJAHAvg enemy OS 35.3 | 1,396.73 | 30 | 53.3% |
| 88 | FeniksAvg enemy OS 33.0 | 1,396.42 | 12 | 83.3% |
| 89 | admosAvg enemy OS 31.1 | 1,395.68 | 135 | 51.1% |
| 90 | Conp0cAvg enemy OS 30.6 | 1,394.92 | 236 | 49.2% |
| 91 | [APM]SvebbyAvg enemy OS 26.0 | 1,393.37 | 20 | 75.0% |
| 92 | phoroforAvg enemy OS 33.9 | 1,390.98 | 334 | 53.9% |
| 93 | SilentApricotAvg enemy OS 29.5 | 1,390.14 | 25 | 68.0% |
| 94 | OrphanCrusherAvg enemy OS 16.5 | 1,389.06 | 40 | 77.5% |
| 95 | TM_5GuysTakeAllAvg enemy OS 35.0 | 1,388.96 | 27 | 55.6% |
| 96 | NoMADiAvg enemy OS 27.6 | 1,388.75 | 35 | 71.4% |
| 97 | [Stud]NeoPixelAvg enemy OS 27.9 | 1,387.12 | 114 | 56.1% |
| 98 | LincronoAvg enemy OS 24.2 | 1,384.66 | 43 | 60.5% |
| 99 | GarchungusAvg enemy OS 19.3 | 1,381.23 | 13 | 92.3% |
| 100 | OralnyDzikusAvg enemy OS 33.0 · 193/194 games | 1,380.05 | 194 | 50.5% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.