Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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UnM0le

Account 177578 · Published replay history across maps and positions.

Latest recorded OS
24.9
12 Oct 2026 · Large teams · 16 players
Recorded games
82
29 Jun 2026–12 Oct 2026 UTC
Maps played
23
Map versions counted separately
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OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

Large teams · 16 players

First recorded
29.20
Latest recorded
24.85
Change
-4.35
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.23.625.627.529.531.429 Jun 2026, 17:51 UTC · OS 29.2029 Jun 2026, 18:08 UTC · OS 29.2029 Jun 2026, 20:34 UTC · OS 28.7529 Jun 2026, 20:52 UTC · OS 28.7530 Jun 2026, 13:53 UTC · OS 28.2330 Jun 2026, 14:23 UTC · OS 27.6930 Jun 2026, 16:56 UTC · OS 27.3630 Jun 2026, 17:11 UTC · OS 27.3601 Jul 2026, 15:50 UTC · OS 26.7903 Jul 2026, 15:02 UTC · OS 27.5103 Jul 2026, 15:29 UTC · OS 27.5103 Jul 2026, 15:46 UTC · OS 27.5104 Jul 2026, 08:23 UTC · OS 27.1304 Jul 2026, 08:52 UTC · OS 27.1304 Jul 2026, 09:27 UTC · OS 27.3004 Jul 2026, 18:31 UTC · OS 26.8404 Jul 2026, 19:01 UTC · OS 26.8407 Jul 2026, 16:05 UTC · OS 26.9016 Jul 2026, 05:44 UTC · OS 28.3016 Jul 2026, 06:45 UTC · OS 27.8416 Jul 2026, 07:08 UTC · OS 27.8416 Jul 2026, 07:41 UTC · OS 27.8416 Jul 2026, 08:07 UTC · OS 27.8416 Jul 2026, 08:28 UTC · OS 27.8416 Jul 2026, 14:10 UTC · OS 26.6718 Jul 2026, 05:07 UTC · OS 26.2618 Jul 2026, 05:40 UTC · OS 26.2618 Jul 2026, 07:25 UTC · OS 27.0522 Jul 2026, 14:31 UTC · OS 27.8222 Jul 2026, 14:57 UTC · OS 27.8222 Jul 2026, 15:32 UTC · OS 27.8222 Jul 2026, 16:09 UTC · OS 27.8222 Jul 2026, 16:20 UTC · OS 27.8201 Aug 2026, 15:30 UTC · OS 27.3502 Aug 2026, 09:27 UTC · OS 27.7606 Aug 2026, 14:11 UTC · OS 28.7706 Aug 2026, 14:30 UTC · OS 28.7710 Aug 2026, 13:03 UTC · OS 29.7010 Aug 2026, 13:40 UTC · OS 29.7011 Aug 2026, 14:18 UTC · OS 30.4011 Aug 2026, 15:06 UTC · OS 30.4012 Aug 2026, 14:37 UTC · OS 29.7312 Aug 2026, 15:16 UTC · OS 29.7312 Aug 2026, 15:34 UTC · OS 29.7314 Aug 2026, 08:20 UTC · OS 29.7014 Aug 2026, 09:18 UTC · OS 29.8814 Aug 2026, 09:42 UTC · OS 29.6214 Aug 2026, 10:01 UTC · OS 29.9914 Aug 2026, 11:08 UTC · OS 30.3714 Aug 2026, 11:30 UTC · OS 30.3714 Aug 2026, 11:46 UTC · OS 30.0015 Aug 2026, 13:05 UTC · OS 29.4215 Aug 2026, 13:39 UTC · OS 29.0715 Aug 2026, 14:29 UTC · OS 28.7017 Aug 2026, 15:24 UTC · OS 28.2619 Aug 2026, 13:53 UTC · OS 27.6019 Aug 2026, 14:51 UTC · OS 27.1819 Aug 2026, 15:15 UTC · OS 27.1819 Aug 2026, 15:36 UTC · OS 26.7920 Aug 2026, 15:08 UTC · OS 26.1820 Aug 2026, 15:36 UTC · OS 26.1820 Aug 2026, 15:54 UTC · OS 26.4601 Sep 2026, 12:40 UTC · OS 26.3601 Sep 2026, 12:56 UTC · OS 26.3601 Sep 2026, 13:17 UTC · OS 26.6601 Sep 2026, 14:38 UTC · OS 27.3107 Sep 2026, 15:38 UTC · OS 26.4609 Sep 2026, 13:58 UTC · OS 26.1309 Sep 2026, 14:20 UTC · OS 25.7509 Sep 2026, 15:25 UTC · OS 24.9714 Sep 2026, 13:38 UTC · OS 25.6019 Sep 2026, 16:30 UTC · OS 25.9705 Oct 2026, 11:05 UTC · OS 25.1906 Oct 2026, 13:23 UTC · OS 24.9208 Oct 2026, 12:49 UTC · OS 24.8808 Oct 2026, 14:05 UTC · OS 24.8808 Oct 2026, 18:49 UTC · OS 25.5511 Oct 2026, 16:50 UTC · OS 24.6711 Oct 2026, 17:19 UTC · OS 24.6712 Oct 2026, 12:17 UTC · OS 24.6712 Oct 2026, 15:19 UTC · OS 24.8512 Oct 2026, 15:45 UTC · OS 24.8529 Jun12 Oct

12 Oct 2026, 15:45 UTC · OS 24.85

82 recorded ratings · 29 Jun 2026–12 Oct 2026.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 22:13 UTC.

Busiest positions first.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

12026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
22026-10-01
to 2026-10-07
82026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 34.0% of selected games.

Selected games: 53 · Games with identified lanes: 18.

28 distinct recorded opponents · Mean opponent OS 24.6 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

3 matched games · 3 distinct opponents · Mean opponent OS 32.4.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,512.4 metal4,024.5 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,887.7 metal4,564.6 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.34,856.2 energy42,974.1 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.4,608.5 damage3,617.4 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.3,910.8 damage4,633.3 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.35.0 units41.3 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • DontGetJelousOfMyEco1 game · 33.3% of games in this matchup · Mean recorded OS 35.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PastramiBoi1 game · 33.3% of games in this matchup · Mean recorded OS 23.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrepareUrAfus1 game · 33.3% of games in this matchup · Mean recorded OS 38.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

7 matched games · 14 distinct opponents · Mean opponent OS 22.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,146.1 metal3,586.0 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,345.3 metal4,237.6 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.48,571.3 energy49,458.6 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,103.0 damage8,799.8 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.5,332.2 damage9,441.1 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.40.4 units43.8 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.31.0 metal484.0 metal14.3%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.825.0 metal60.5 metal14.3%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.0 units2.5 units14.3%1 paired game
  • 3xcentric1 game · 14.3% of games in this matchup · Mean recorded OS 20.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [AoW]Vritrasura1 game · 14.3% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [Mr]yassen1 game · 14.3% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [TDB]KingZezar1 game · 14.3% of games in this matchup · Mean recorded OS 21.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AbyssWatcher7771 game · 14.3% of games in this matchup · Mean recorded OS 25.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Apaczs011 game · 14.3% of games in this matchup · Mean recorded OS 10.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • baru10241 game · 14.3% of games in this matchup · Mean recorded OS 14.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 14.3% of games in this matchup · Mean recorded OS 49.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • magicleo1 game · 14.3% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 14.3% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Sevendcell1 game · 14.3% of games in this matchup · Mean recorded OS 30.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TimeArtificer1 game · 14.3% of games in this matchup · Mean recorded OS 17.1Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ubilosis1 game · 14.3% of games in this matchup · Mean recorded OS 27.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • wuzzap1 game · 14.3% of games in this matchup · Mean recorded OS 9.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

6 matched games · 12 distinct opponents · Mean opponent OS 21.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

6 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,775.3 metal3,843.9 metal100.0%6 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,187.3 metal4,467.6 metal100.0%6 paired games
Energy producedTotal energy produced by this player by this time.46,390.4 energy53,339.4 energy100.0%6 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.7,831.9 damage8,734.6 damage100.0%6 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,716.7 damage6,881.1 damage100.0%6 paired games
Units producedTotal units produced by this time, including buildings.52.2 units48.2 units100.0%6 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.1,042.0 metal805.5 metal16.7%1 paired game
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.1,611.0 metal1,176.5 metal16.7%1 paired game
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.6.0 units5.0 units16.7%1 paired game
  • [AoW]Vritrasura1 game · 16.7% of games in this matchup · Mean recorded OS 26.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • D4MN1 game · 16.7% of games in this matchup · Mean recorded OS 6.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Dylsu1 game · 16.7% of games in this matchup · Mean recorded OS 16.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • dynoultra1 game · 16.7% of games in this matchup · Mean recorded OS 26.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • GrandDuke1 game · 16.7% of games in this matchup · Mean recorded OS 34.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • KillerKernel1 game · 16.7% of games in this matchup · Mean recorded OS 23.7Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • magicleo1 game · 16.7% of games in this matchup · Mean recorded OS 18.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • NoobSlayer1 game · 16.7% of games in this matchup · Mean recorded OS 26.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Ruige351 game · 16.7% of games in this matchup · Mean recorded OS 24.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Typasius1 game · 16.7% of games in this matchup · Mean recorded OS 24.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Vaticineur1 game · 16.7% of games in this matchup · Mean recorded OS 22.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Zylto111 game · 16.7% of games in this matchup · Mean recorded OS 11.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

2 matched games · 2 distinct opponents · Mean opponent OS 28.8.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,437.3 metal3,291.5 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,926.7 metal3,571.0 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.38,069.4 energy40,638.9 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.198.4 damage2,043.6 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.510.5 damage1,026.5 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.45.0 units35.5 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.141.0 metal337.5 metal100.0%2 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.37.5 metal248.0 metal100.0%2 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units4.5 units100.0%2 paired games
  • Realnumbers1 game · 50.0% of games in this matchup · Mean recorded OS 24.6Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • XuunnY1 game · 50.0% of games in this matchup · Mean recorded OS 33.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • Starting layout not verified: 1 game.
  • No individual lane assigned for this position: 33 games.
  • Starting-position records unavailable: 1 game.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 82 published games lasting at least five minutes, linked to account 177578. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.