Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Kharis

Account 254369 · Published replay history across maps and positions.

Latest recorded OS
46.4
13 Oct 2026 · Large teams · 16 players
Recorded games
83
27 Jun 2026–13 Oct 2026 UTC
Maps played
10
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
48.15
Latest recorded
46.42
Change
-1.73
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.43.044.746.347.949.627 Jun 2026, 11:35 UTC · OS 48.1527 Jun 2026, 20:25 UTC · OS 48.7127 Jun 2026, 20:38 UTC · OS 48.7127 Jun 2026, 21:02 UTC · OS 48.7127 Jun 2026, 21:14 UTC · OS 48.7128 Jun 2026, 00:55 UTC · OS 47.9428 Jun 2026, 21:11 UTC · OS 47.6728 Jun 2026, 21:26 UTC · OS 47.6728 Jun 2026, 21:44 UTC · OS 47.6728 Jun 2026, 23:48 UTC · OS 47.6729 Jun 2026, 15:55 UTC · OS 48.3729 Jun 2026, 16:27 UTC · OS 48.6929 Jun 2026, 16:54 UTC · OS 48.6929 Jun 2026, 17:12 UTC · OS 48.3529 Jun 2026, 17:30 UTC · OS 48.3529 Jun 2026, 18:20 UTC · OS 47.6929 Jun 2026, 19:35 UTC · OS 47.4130 Jun 2026, 22:27 UTC · OS 47.4030 Jun 2026, 22:50 UTC · OS 47.4030 Jun 2026, 23:13 UTC · OS 47.4030 Jun 2026, 23:39 UTC · OS 47.4001 Jul 2026, 03:20 UTC · OS 46.3702 Jul 2026, 20:40 UTC · OS 46.2902 Jul 2026, 21:02 UTC · OS 45.7502 Jul 2026, 21:50 UTC · OS 45.7507 Jul 2026, 15:16 UTC · OS 45.4807 Jul 2026, 15:42 UTC · OS 45.4807 Jul 2026, 16:00 UTC · OS 45.4807 Jul 2026, 18:07 UTC · OS 46.1907 Jul 2026, 18:22 UTC · OS 46.1908 Jul 2026, 13:37 UTC · OS 45.4308 Jul 2026, 15:05 UTC · OS 45.1708 Jul 2026, 15:45 UTC · OS 45.1708 Jul 2026, 16:07 UTC · OS 45.1708 Jul 2026, 16:21 UTC · OS 45.1708 Jul 2026, 16:45 UTC · OS 45.1708 Jul 2026, 17:05 UTC · OS 45.1708 Jul 2026, 17:26 UTC · OS 45.1708 Jul 2026, 17:50 UTC · OS 45.1708 Jul 2026, 18:14 UTC · OS 45.1708 Jul 2026, 18:32 UTC · OS 45.1708 Jul 2026, 19:08 UTC · OS 45.8510 Jul 2026, 19:32 UTC · OS 46.5810 Jul 2026, 19:56 UTC · OS 46.5810 Jul 2026, 20:55 UTC · OS 46.5810 Jul 2026, 21:10 UTC · OS 46.5810 Jul 2026, 21:37 UTC · OS 46.5810 Jul 2026, 21:49 UTC · OS 46.5810 Jul 2026, 22:09 UTC · OS 46.2812 Jul 2026, 01:25 UTC · OS 44.8012 Jul 2026, 22:03 UTC · OS 43.9012 Jul 2026, 23:15 UTC · OS 43.9013 Jul 2026, 23:08 UTC · OS 44.2513 Jul 2026, 23:26 UTC · OS 44.2513 Jul 2026, 23:50 UTC · OS 44.2514 Jul 2026, 00:11 UTC · OS 44.2514 Jul 2026, 00:39 UTC · OS 44.2516 Jul 2026, 01:03 UTC · OS 45.0816 Jul 2026, 01:38 UTC · OS 45.0823 Jul 2026, 01:56 UTC · OS 45.1323 Jul 2026, 02:25 UTC · OS 45.1323 Jul 2026, 02:38 UTC · OS 45.1326 Jul 2026, 20:20 UTC · OS 45.3726 Jul 2026, 20:41 UTC · OS 45.3726 Jul 2026, 21:03 UTC · OS 45.3726 Jul 2026, 21:55 UTC · OS 45.3730 Jul 2026, 22:44 UTC · OS 45.9730 Jul 2026, 23:48 UTC · OS 45.5431 Jul 2026, 00:17 UTC · OS 45.5431 Jul 2026, 00:42 UTC · OS 45.5406 Aug 2026, 19:59 UTC · OS 46.3006 Aug 2026, 20:28 UTC · OS 46.3006 Aug 2026, 21:40 UTC · OS 46.3013 Oct 2026, 10:56 UTC · OS 46.4213 Oct 2026, 11:22 UTC · OS 46.4213 Oct 2026, 11:40 UTC · OS 46.4227 Jun13 Oct

13 Oct 2026, 11:40 UTC · OS 46.42

76 recorded ratings · 27 Jun 2026–13 Oct 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

Habits: 15 Sep to 14 Oct 2026 UTC · Supreme Isthmus v2.1 · human 8v8 · mirrored starts combined. Checked 14 Oct 2026, 14:37 UTC.

Not enough measured games yet in these positions

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
32026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 64.3% of selected games.

Selected games: 70 · Games with identified lanes: 45.

41 distinct recorded opponents · Mean opponent OS 44.2 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

10 matched games · 9 distinct opponents · Mean opponent OS 44.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

10 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,216.8 metal4,153.6 metal100.0%10 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,987.8 metal5,048.1 metal100.0%10 paired games
Energy producedTotal energy produced by this player by this time.41,446.8 energy55,198.0 energy100.0%10 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.430.0 damage1,562.8 damage100.0%10 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,332.8 damage473.6 damage100.0%10 paired games
Units producedTotal units produced by this time, including buildings.33.1 units42.4 units100.0%10 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • PRO_Rerory2 games · 20.0% of games in this matchup · Mean recorded OS 52.3Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Comrade_1 game · 10.0% of games in this matchup · Mean recorded OS 62.5Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EXZoPrimer31 game · 10.0% of games in this matchup · Mean recorded OS 39.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kcorp1 game · 10.0% of games in this matchup · Mean recorded OS 39.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Man_Riding_Shrimp1 game · 10.0% of games in this matchup · Mean recorded OS 25.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • MischievousDragonGF1 game · 10.0% of games in this matchup · Mean recorded OS 40.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde1 game · 10.0% of games in this matchup · Mean recorded OS 46.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • RitualMurder1 game · 10.0% of games in this matchup · Mean recorded OS 37.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TheSituation1 game · 10.0% of games in this matchup · Mean recorded OS 50.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

24 matched games · 25 distinct opponents · Mean opponent OS 47.3.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

24 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,841.7 metal3,904.8 metal100.0%24 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,281.0 metal4,531.3 metal100.0%24 paired games
Energy producedTotal energy produced by this player by this time.47,992.1 energy47,286.2 energy100.0%24 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.11,923.5 damage12,675.4 damage100.0%24 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,065.5 damage13,456.2 damage100.0%24 paired games
Units producedTotal units produced by this time, including buildings.42.3 units46.9 units100.0%24 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [APM]Sanae_Kochiya9 games · 37.5% of games in this matchup · Mean recorded OS 54.9Profile owner’s team won 77.8% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leohvm4 games · 16.7% of games in this matchup · Mean recorded OS 53.1Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde4 games · 16.7% of games in this matchup · Mean recorded OS 46.1Profile owner’s team won 25.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium3 games · 12.5% of games in this matchup · Mean recorded OS 48.6Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Immort3 games · 12.5% of games in this matchup · Mean recorded OS 57.0Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory3 games · 12.5% of games in this matchup · Mean recorded OS 51.7Profile owner’s team won 66.7% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • _Hawkey_2 games · 8.3% of games in this matchup · Mean recorded OS 65.5Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM2 games · 8.3% of games in this matchup · Mean recorded OS 45.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • yubiyubi2 games · 8.3% of games in this matchup · Mean recorded OS 36.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [APM]Moriji1 game · 4.2% of games in this matchup · Mean recorded OS 44.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AinzIsHere1 game · 4.2% of games in this matchup · Mean recorded OS 42.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cailiao9991 game · 4.2% of games in this matchup · Mean recorded OS 28.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Cane_Sama1 game · 4.2% of games in this matchup · Mean recorded OS 39.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EllydiumPrime1 game · 4.2% of games in this matchup · Mean recorded OS 16.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • haaven1 game · 4.2% of games in this matchup · Mean recorded OS 51.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • IcouldbeToxic1 game · 4.2% of games in this matchup · Mean recorded OS 36.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ImissTheGameurXepA1 game · 4.2% of games in this matchup · Mean recorded OS 49.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kcorp1 game · 4.2% of games in this matchup · Mean recorded OS 39.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Nutzz1 game · 4.2% of games in this matchup · Mean recorded OS 38.1Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • ORDINARYUS1 game · 4.2% of games in this matchup · Mean recorded OS 46.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Showing 20 of 25 recorded opponents.

Front (suicide) vs Shared central front · shared frontline

4 matched games · 6 distinct opponents · Mean opponent OS 39.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

4 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,092.7 metal3,952.8 metal100.0%4 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,842.1 metal4,429.8 metal100.0%4 paired games
Energy producedTotal energy produced by this player by this time.46,682.7 energy48,093.2 energy100.0%4 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.13,455.8 damage13,780.9 damage100.0%4 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.17,924.2 damage11,278.0 damage100.0%4 paired games
Units producedTotal units produced by this time, including buildings.47.2 units41.9 units100.0%4 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • RockFish2 games · 50.0% of games in this matchup · Mean recorded OS 34.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • watermeloans2 games · 50.0% of games in this matchup · Mean recorded OS 53.0Profile owner’s team won 50.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Call_Me_Sir1 game · 25.0% of games in this matchup · Mean recorded OS 32.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • EpicTyrannus1 game · 25.0% of games in this matchup · Mean recorded OS 33.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Kcorp1 game · 25.0% of games in this matchup · Mean recorded OS 43.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SentientWaffle1 game · 25.0% of games in this matchup · Mean recorded OS 35.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

7 matched games · 7 distinct opponents · Mean opponent OS 35.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

7 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.4,144.8 metal3,573.0 metal100.0%7 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,982.3 metal4,387.8 metal100.0%7 paired games
Energy producedTotal energy produced by this player by this time.40,545.0 energy36,969.7 energy100.0%7 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.2,085.0 damage2,269.7 damage100.0%7 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,683.5 damage2,810.2 damage100.0%7 paired games
Units producedTotal units produced by this time, including buildings.38.3 units32.1 units100.0%7 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [APM]Sanae_Kochiya1 game · 14.3% of games in this matchup · Mean recorded OS 55.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • [CSU]Sir_Clint1 game · 14.3% of games in this matchup · Mean recorded OS 19.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Erilium1 game · 14.3% of games in this matchup · Mean recorded OS 45.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Happiness1 game · 14.3% of games in this matchup · Mean recorded OS 47.6Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Hummell1 game · 14.3% of games in this matchup · Mean recorded OS 39.8Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Na_tonamouse1 game · 14.3% of games in this matchup · Mean recorded OS 22.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Truthe1 game · 14.3% of games in this matchup · Mean recorded OS 18.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 20 games.
  • Starting-position records unavailable: 5 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 83 published games lasting at least five minutes, linked to account 254369. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.