Replay data updated 14 Oct 2026, 08:05 UTC · Daily update starts 01:00 UTC (03:00 Stockholm time)

Data updated 14 Oct, 08:05 UTC

Daily update starts 01:00 UTC (03:00 Stockholm time). Replay collection continues while the update is prepared.

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Kindling

Account 97944 · Published replay history across maps and positions.

Latest recorded OS
27.3
04 Sep 2026 · Large teams · 16 players
Recorded games
139
27 Jun 2026–04 Sep 2026 UTC
Maps played
3
Map versions counted separately
Compare with another player

OS over time

Ratings recorded at game start in the replays we have. OS means OpenSkill rating.

First recorded
26.55
Latest recorded
27.34
Change
+0.79
OS over timeRecorded ratings at game start. Use the game selector below to read individual values.23.224.626.127.629.027 Jun 2026, 12:55 UTC · OS 26.5528 Jun 2026, 14:41 UTC · OS 26.1128 Jun 2026, 15:18 UTC · OS 26.1128 Jun 2026, 15:32 UTC · OS 26.5728 Jun 2026, 16:43 UTC · OS 26.5729 Jun 2026, 23:00 UTC · OS 26.4229 Jun 2026, 23:18 UTC · OS 26.4230 Jun 2026, 00:43 UTC · OS 26.4201 Jul 2026, 01:57 UTC · OS 26.9502 Jul 2026, 02:19 UTC · OS 26.9202 Jul 2026, 21:50 UTC · OS 26.4902 Jul 2026, 22:10 UTC · OS 26.4904 Jul 2026, 12:53 UTC · OS 27.8504 Jul 2026, 20:26 UTC · OS 28.2505 Jul 2026, 00:32 UTC · OS 27.3406 Jul 2026, 00:18 UTC · OS 27.5207 Jul 2026, 00:50 UTC · OS 27.3710 Jul 2026, 00:17 UTC · OS 26.8010 Jul 2026, 00:42 UTC · OS 26.8010 Jul 2026, 01:03 UTC · OS 26.8010 Jul 2026, 01:12 UTC · OS 26.8011 Jul 2026, 22:53 UTC · OS 25.7611 Jul 2026, 23:42 UTC · OS 25.7612 Jul 2026, 01:52 UTC · OS 25.7612 Jul 2026, 02:21 UTC · OS 25.7612 Jul 2026, 02:39 UTC · OS 25.7612 Jul 2026, 03:12 UTC · OS 24.2717 Jul 2026, 00:23 UTC · OS 23.9521 Jul 2026, 00:38 UTC · OS 24.2821 Jul 2026, 00:52 UTC · OS 24.2822 Jul 2026, 23:31 UTC · OS 24.6623 Jul 2026, 00:12 UTC · OS 24.6624 Jul 2026, 00:13 UTC · OS 24.6424 Jul 2026, 00:28 UTC · OS 24.6424 Jul 2026, 00:49 UTC · OS 24.6424 Jul 2026, 19:45 UTC · OS 25.3324 Jul 2026, 20:05 UTC · OS 25.0024 Jul 2026, 22:20 UTC · OS 25.3124 Jul 2026, 22:46 UTC · OS 25.3124 Jul 2026, 22:58 UTC · OS 25.3125 Jul 2026, 12:42 UTC · OS 25.2925 Jul 2026, 14:54 UTC · OS 25.1926 Jul 2026, 10:52 UTC · OS 23.9726 Jul 2026, 11:16 UTC · OS 24.3126 Jul 2026, 12:53 UTC · OS 24.3126 Jul 2026, 13:25 UTC · OS 24.3126 Jul 2026, 13:51 UTC · OS 24.3126 Jul 2026, 14:13 UTC · OS 24.3126 Jul 2026, 14:33 UTC · OS 24.3126 Jul 2026, 15:45 UTC · OS 24.3126 Jul 2026, 17:11 UTC · OS 24.5026 Jul 2026, 21:55 UTC · OS 24.5026 Jul 2026, 22:11 UTC · OS 24.9326 Jul 2026, 23:48 UTC · OS 24.9927 Jul 2026, 00:15 UTC · OS 24.9927 Jul 2026, 00:28 UTC · OS 24.9927 Jul 2026, 22:35 UTC · OS 25.4327 Jul 2026, 22:55 UTC · OS 25.4327 Jul 2026, 23:10 UTC · OS 24.8428 Jul 2026, 01:08 UTC · OS 24.8429 Jul 2026, 01:27 UTC · OS 24.5829 Jul 2026, 01:53 UTC · OS 24.5830 Jul 2026, 22:44 UTC · OS 24.7731 Jul 2026, 00:17 UTC · OS 24.7731 Jul 2026, 02:00 UTC · OS 24.8831 Jul 2026, 02:32 UTC · OS 24.8831 Jul 2026, 20:35 UTC · OS 25.3931 Jul 2026, 23:32 UTC · OS 25.0815 Aug 2026, 13:47 UTC · OS 26.5415 Aug 2026, 14:30 UTC · OS 26.5415 Aug 2026, 14:52 UTC · OS 26.5415 Aug 2026, 16:06 UTC · OS 26.5415 Aug 2026, 16:20 UTC · OS 26.5415 Aug 2026, 16:47 UTC · OS 26.5415 Aug 2026, 17:08 UTC · OS 26.5415 Aug 2026, 17:29 UTC · OS 26.5415 Aug 2026, 18:28 UTC · OS 26.5415 Aug 2026, 18:41 UTC · OS 26.5415 Aug 2026, 19:13 UTC · OS 26.6515 Aug 2026, 19:38 UTC · OS 26.6515 Aug 2026, 19:58 UTC · OS 26.6515 Aug 2026, 20:12 UTC · OS 25.6915 Aug 2026, 20:46 UTC · OS 25.6715 Aug 2026, 21:03 UTC · OS 25.6715 Aug 2026, 21:32 UTC · OS 25.6715 Aug 2026, 21:45 UTC · OS 25.6715 Aug 2026, 21:59 UTC · OS 25.6715 Aug 2026, 22:32 UTC · OS 25.6715 Aug 2026, 22:45 UTC · OS 25.6716 Aug 2026, 00:09 UTC · OS 24.0616 Aug 2026, 00:28 UTC · OS 24.0616 Aug 2026, 00:57 UTC · OS 24.0616 Aug 2026, 01:31 UTC · OS 24.9116 Aug 2026, 02:23 UTC · OS 25.1816 Aug 2026, 13:24 UTC · OS 25.4716 Aug 2026, 14:57 UTC · OS 25.7716 Aug 2026, 15:33 UTC · OS 25.7716 Aug 2026, 15:55 UTC · OS 25.7716 Aug 2026, 16:25 UTC · OS 25.7716 Aug 2026, 17:07 UTC · OS 25.7716 Aug 2026, 17:52 UTC · OS 25.7716 Aug 2026, 21:02 UTC · OS 25.7416 Aug 2026, 22:56 UTC · OS 25.7416 Aug 2026, 23:21 UTC · OS 25.7416 Aug 2026, 23:52 UTC · OS 25.7417 Aug 2026, 00:23 UTC · OS 25.7417 Aug 2026, 00:44 UTC · OS 25.7417 Aug 2026, 01:01 UTC · OS 24.2417 Aug 2026, 01:23 UTC · OS 23.9718 Aug 2026, 00:12 UTC · OS 24.2618 Aug 2026, 00:44 UTC · OS 24.2618 Aug 2026, 01:05 UTC · OS 24.2618 Aug 2026, 22:52 UTC · OS 25.2019 Aug 2026, 23:05 UTC · OS 25.5319 Aug 2026, 23:18 UTC · OS 25.5321 Aug 2026, 21:55 UTC · OS 25.8721 Aug 2026, 22:16 UTC · OS 25.8721 Aug 2026, 22:49 UTC · OS 25.8722 Aug 2026, 01:08 UTC · OS 25.8722 Aug 2026, 01:25 UTC · OS 26.1422 Aug 2026, 01:50 UTC · OS 26.1422 Aug 2026, 13:33 UTC · OS 26.2622 Aug 2026, 14:03 UTC · OS 26.2622 Aug 2026, 14:30 UTC · OS 26.2622 Aug 2026, 14:57 UTC · OS 26.2622 Aug 2026, 15:32 UTC · OS 26.2622 Aug 2026, 15:49 UTC · OS 26.2623 Aug 2026, 15:27 UTC · OS 26.2323 Aug 2026, 21:04 UTC · OS 26.2523 Aug 2026, 21:28 UTC · OS 26.2523 Aug 2026, 21:43 UTC · OS 26.2523 Aug 2026, 22:13 UTC · OS 25.4623 Aug 2026, 22:58 UTC · OS 25.4623 Aug 2026, 23:25 UTC · OS 25.4629 Aug 2026, 02:55 UTC · OS 27.0804 Sep 2026, 20:41 UTC · OS 27.6104 Sep 2026, 22:13 UTC · OS 27.3427 Jun04 Sep

04 Sep 2026, 22:13 UTC · OS 27.34

137 recorded ratings · 27 Jun 2026–04 Sep 2026.

Game formats are shown separately.

Playstyle and score by position

The same prepared traits shown in the BAR Fight widget. Each position keeps its own history; a trait describes a repeated habit, not a skill rating or the right choice in every game.

No habits to show yet. Habits come from Supreme Isthmus v2.1 human 8v8 games between 15 Sep and 14 Oct 2026 (UTC), with at least 10 measured games in a position. This player has none in that period.

Recent activity

Recorded games in the last four weeks. This shows activity, not a change in skill. Imports may be incomplete.

02026-09-17
to 2026-09-23
02026-09-24
to 2026-09-30
02026-10-01
to 2026-10-07
02026-10-08
to 2026-10-14

Most played maps & positions

Share of this player’s published games. Starting positions describe where they began; responsibilities can change during play.

Starting-lane opponents

Supreme Isthmus v2.1 human 8v8 starting lanes. This shows fixed opposing starts, not every opponent who later joined a fight.

See lane matchups and coverage

Starting-lane coverage: 20.6% of selected games.

Selected games: 136 · Games with identified lanes: 28.

30 distinct recorded opponents · Mean opponent OS 39.0 (OS available in 100.0% of identified games).

Beach sea vs Geo sea

12 matched games · 10 distinct opponents · Mean opponent OS 41.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

12 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,446.5 metal4,137.8 metal100.0%12 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,953.5 metal4,836.2 metal100.0%12 paired games
Energy producedTotal energy produced by this player by this time.31,883.4 energy50,457.8 energy100.0%12 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,271.3 damage1,012.6 damage100.0%12 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.1,171.1 damage455.7 damage100.0%12 paired games
Units producedTotal units produced by this time, including buildings.34.2 units41.0 units100.0%12 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.80.3 metal141.3 metal25.0%3 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.165.3 metal114.3 metal25.0%3 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.0.0 units1.0 units25.0%3 paired games
  • Optimusprimenutt2 games · 16.7% of games in this matchup · Mean recorded OS 39.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PRO_Rerory2 games · 16.7% of games in this matchup · Mean recorded OS 50.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Blover1 game · 8.3% of games in this matchup · Mean recorded OS 36.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DRM1 game · 8.3% of games in this matchup · Mean recorded OS 41.0Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hoze1 game · 8.3% of games in this matchup · Mean recorded OS 27.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PixelPeeker1 game · 8.3% of games in this matchup · Mean recorded OS 40.2Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SeduceUrAfus1 game · 8.3% of games in this matchup · Mean recorded OS 45.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Slump1 game · 8.3% of games in this matchup · Mean recorded OS 40.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • TM_autopilot1 game · 8.3% of games in this matchup · Mean recorded OS 56.9Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • USURPER1 game · 8.3% of games in this matchup · Mean recorded OS 34.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Front (second) vs Shared central front · shared frontline

3 matched games · 6 distinct opponents · Mean opponent OS 47.5.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

3 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.3,657.1 metal4,201.6 metal100.0%3 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.3,981.6 metal4,572.4 metal100.0%3 paired games
Energy producedTotal energy produced by this player by this time.32,596.3 energy49,645.6 energy100.0%3 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.6,693.8 damage10,611.6 damage100.0%3 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.10,516.9 damage8,166.0 damage100.0%3 paired games
Units producedTotal units produced by this time, including buildings.42.7 units48.7 units100.0%3 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • [APM]Sanae_Kochiya1 game · 33.3% of games in this matchup · Mean recorded OS 56.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • hoze1 game · 33.3% of games in this matchup · Mean recorded OS 30.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Leohvm1 game · 33.3% of games in this matchup · Mean recorded OS 50.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlatinumBlonde1 game · 33.3% of games in this matchup · Mean recorded OS 56.4Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PrepareUrAfus1 game · 33.3% of games in this matchup · Mean recorded OS 43.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • xabre1 game · 33.3% of games in this matchup · Mean recorded OS 48.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Front (suicide) vs Shared central front · shared frontline

2 matched games · 4 distinct opponents · Mean opponent OS 43.1.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

For shared Front, the opponent average is per opposing player in each game, and both opposing players must have records.

2 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponents (per player)Coverage
Metal producedTotal metal produced by this player by this time.4,122.3 metal4,257.1 metal100.0%2 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,246.5 metal4,597.4 metal100.0%2 paired games
Energy producedTotal energy produced by this player by this time.36,443.4 energy45,065.3 energy100.0%2 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.10,348.4 damage13,653.1 damage100.0%2 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.17,613.3 damage11,340.9 damage100.0%2 paired games
Units producedTotal units produced by this time, including buildings.55.0 units46.8 units100.0%2 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.Not recordedNot recorded0.0%0 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.Not recordedNot recorded0.0%0 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.Not recordedNot recorded0.0%0 paired games
  • _X_1 game · 50.0% of games in this matchup · Mean recorded OS 57.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • DouglasBacon1 game · 50.0% of games in this matchup · Mean recorded OS 24.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • JustSomeGuy1 game · 50.0% of games in this matchup · Mean recorded OS 37.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • VeryFriendlyGameur1 game · 50.0% of games in this matchup · Mean recorded OS 52.2Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Two opposing frontline starts share this lane. Each opponent’s frequency uses the matched games, so the percentages can add up to more than 100%.

Geo sea vs Beach sea

11 matched games · 11 distinct opponents · Mean opponent OS 32.9.

Average economy and combat

Both sides use the same measured games for each row. Coverage is the share of games reaching that time with both measurements. Activity is against all enemies, not damage or spending against this lane opponent alone.

11 games reached 5:00.

Swipe sideways to compare both sides →

Average per game by 5:00
MeasurementProfile ownerStarting-lane opponentCoverage
Metal producedTotal metal produced by this player by this time.3,430.2 metal3,703.7 metal100.0%11 paired games
Metal spentRecorded spending when available, otherwise the published resource-balance reconstruction.4,282.3 metal4,345.5 metal100.0%11 paired games
Energy producedTotal energy produced by this player by this time.43,100.8 energy37,293.1 energy100.0%11 paired games
Damage dealtRecorded damage dealt across the match, including fights outside this lane.1,317.9 damage2,324.4 damage100.0%11 paired games
Damage receivedRecorded damage received across the match, including fights outside this lane.2,344.7 damage1,300.9 damage100.0%11 paired games
Units producedTotal units produced by this time, including buildings.31.9 units35.0 units100.0%11 paired games
All units lostRecorded total units lost, including noncombat losses and buildings.Not recordedNot recorded0.0%0 paired games
Metal lost to enemiesMetal cost of completed units and buildings lost to enemies by this time. Includes commanders; excludes unfinished units and reclaim. Wreckage recovered later is not subtracted.574.2 metal333.5 metal36.4%4 paired games
Enemy metal destroyedMetal cost of completed enemy units and buildings credited to this player for their destruction. Aircraft crashes can credit the last attacker. Includes commanders; excludes unfinished units. Assists are not counted.328.5 metal530.2 metal36.4%4 paired games
Fighting units lost to enemiesCompleted fighting units lost to enemies: bots, vehicles, aircraft and ships. Excludes commanders, builders and buildings.1.8 units1.5 units36.4%4 paired games
  • [Fx]Doo1 game · 9.1% of games in this matchup · Mean recorded OS 34.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • AirBaltic1 game · 9.1% of games in this matchup · Mean recorded OS 25.8Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • avaken1 game · 9.1% of games in this matchup · Mean recorded OS 40.4Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • CentientWaffle1 game · 9.1% of games in this matchup · Mean recorded OS 34.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Disscreet1 game · 9.1% of games in this matchup · Mean recorded OS 17.7Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • Icantsea1 game · 9.1% of games in this matchup · Mean recorded OS 36.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • PlsGiveMeMetal1 game · 9.1% of games in this matchup · Mean recorded OS 26.3Profile owner’s team won 100.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SauceDispenser1 game · 9.1% of games in this matchup · Mean recorded OS 33.3Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • SlighT1 game · 9.1% of games in this matchup · Mean recorded OS 24.5Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • veven1 game · 9.1% of games in this matchup · Mean recorded OS 34.9Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.
  • watermeloans1 game · 9.1% of games in this matchup · Mean recorded OS 53.0Profile owner’s team won 0.0% of games with a known result; result coverage 100.0%. This is a team result, not a duel result.

Why some selected games have no identified lane:

  • No individual lane assigned for this position: 108 games.

Opponents are identified from verified starting lanes on Supreme Isthmus v2.1 in 8v8 games. Sea has one opposing player. The shared central front has two opposing starting players. Other positions have no fixed individual opponent assigned here. Team wins are whole-match results, not lane wins. Profile lane history includes all published Supreme Isthmus 8v8 games for this account.

Ask about this player

Open a prepared question for Supreme Isthmus v2.1, then adjust the map, position, game version or reference rating.

About these results

Included: 139 published games lasting at least five minutes, linked to account 97944. All recorded factions, game versions and formats are included in these activity totals. Opponents can include AI. Detailed analysis and rankings apply their own filters; their game counts can be smaller.

Available measurements: 100.0% of these games have usable unit-event data. Each trait or chart shows its own coverage. Missing measurements are unknown; a recorded zero means the measurement was made and nothing was recorded.

Still loading: a preparing label means an analysis has not finished. It does not mean the player has no history or never did that action.

Freshness: replay data published 14 Oct 2026, 09:22 UTC; this summary prepared 14 Oct 2026, 09:56 UTC. Traits and daily rankings can have different update times. Imports are not a complete archive of every BAR match.