Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 1 | [AFUS]TrotskiAvg enemy OS 36.5 | 2,198.39 | 110 | 58.2% |
| 2 | _Hawkey_Avg enemy OS 33.6 | 1,729.53 | 156 | 50.6% |
| 3 | NikkotonAvg enemy OS 34.0 | 1,664.03 | 98 | 57.1% |
| 4 | WhiteSeraphAvg enemy OS 36.1 | 1,659.85 | 106 | 54.7% |
| 5 | [Grump]Glorp_TTVAvg enemy OS 33.2 | 1,653.27 | 164 | 52.4% |
| 6 | PlatinumBlondeAvg enemy OS 38.3 | 1,649.74 | 162 | 51.2% |
| 7 | TheSituationAvg enemy OS 35.0 | 1,633.39 | 77 | 62.3% |
| 8 | MrCoolPotatoAvg enemy OS 31.2 | 1,614.34 | 41 | 70.7% |
| 9 | [Cookie]swiftplantAvg enemy OS 33.2 | 1,613.76 | 285 | 55.4% |
| 10 | watermeloansAvg enemy OS 40.6 | 1,613.01 | 38 | 55.3% |
| 11 | TSIRYAAvg enemy OS 33.7 | 1,608.80 | 307 | 45.9% |
| 12 | [AFUS]AzraelAvg enemy OS 31.3 | 1,606.83 | 63 | 60.3% |
| 13 | HelsHoundAvg enemy OS 43.9 · 47/48 games | 1,606.21 | 48 | 47.9% |
| 14 | HexuAvg enemy OS 41.7 | 1,602.80 | 45 | 48.9% |
| 15 | [FFS]WatchBehindAvg enemy OS 37.2 | 1,588.63 | 145 | 62.1% |
| 16 | yubiyubiAvg enemy OS 38.2 | 1,587.05 | 44 | 68.2% |
| 17 | TM_autopilotAvg enemy OS 39.5 · 101/105 games | 1,578.20 | 105 | 51.4% |
| 18 | I0NST0RMAvg enemy OS 36.3 | 1,573.88 | 151 | 50.3% |
| 19 | TeanerAvg enemy OS 37.5 | 1,568.75 | 67 | 58.2% |
| 20 | PRO_HighGaiNAvg enemy OS 39.2 | 1,561.50 | 24 | 62.5% |
| 21 | sonvanvnAvg enemy OS 27.3 | 1,552.85 | 180 | 63.9% |
| 22 | NarnukAvg enemy OS 39.6 | 1,550.83 | 92 | 47.8% |
| 23 | TM_SlickLikeVikAvg enemy OS 40.7 · 114/119 games | 1,548.45 | 119 | 46.2% |
| 24 | CruisingbeanAvg enemy OS 32.1 | 1,528.55 | 25 | 76.0% |
| 25 | ImmortAvg enemy OS 36.5 | 1,527.98 | 370 | 49.2% |
| 26 | IMBALANCEDAvg enemy OS 30.5 | 1,525.87 | 49 | 65.3% |
| 27 | KcorpAvg enemy OS 35.2 | 1,519.49 | 116 | 54.3% |
| 28 | iTz_DefinitelyREZNYAAvg enemy OS 30.5 | 1,514.18 | 35 | 68.6% |
| 29 | PixelPeekerAvg enemy OS 35.3 | 1,513.88 | 25 | 72.0% |
| 30 | [MADO]EzzyAvg enemy OS 35.4 · 189/190 games | 1,508.62 | 190 | 54.2% |
| 31 | HansJoachimAvg enemy OS 29.5 | 1,505.93 | 12 | 83.3% |
| 32 | BIG_IDIOTAvg enemy OS 39.3 | 1,504.70 | 36 | 44.4% |
| 33 | iycAvg enemy OS 34.9 · 74/75 games | 1,496.01 | 75 | 54.7% |
| 34 | DlyzAvg enemy OS 33.6 | 1,492.95 | 243 | 56.4% |
| 35 | PRO_HayajiAvg enemy OS 37.9 | 1,489.88 | 44 | 45.5% |
| 36 | PRO_ReroryAvg enemy OS 35.0 | 1,484.05 | 167 | 50.9% |
| 37 | _Oumuamua_Avg enemy OS 24.6 | 1,483.74 | 34 | 73.5% |
| 38 | AeonSpyAvg enemy OS 28.3 | 1,483.02 | 36 | 63.9% |
| 39 | PRO_rANDYAvg enemy OS 38.7 · 37/38 games | 1,479.01 | 38 | 55.3% |
| 40 | PRO_LordVedorAvg enemy OS 28.6 | 1,478.66 | 23 | 60.9% |
| 41 | GiedsAvg enemy OS 32.1 | 1,477.35 | 190 | 55.3% |
| 42 | SeduceUrAfusAvg enemy OS 30.5 | 1,475.79 | 30 | 63.3% |
| 43 | [teh]TeddyAvg enemy OS 36.7 | 1,472.84 | 14 | 64.3% |
| 44 | JustSomeGuyAvg enemy OS 33.2 | 1,471.14 | 68 | 61.8% |
| 45 | krtfAvg enemy OS 32.9 | 1,470.99 | 171 | 56.1% |
| 46 | ConpocAvg enemy OS 29.8 | 1,470.16 | 167 | 60.5% |
| 47 | LeohvmAvg enemy OS 38.4 | 1,469.80 | 109 | 50.5% |
| 48 | NoobSlayerAvg enemy OS 23.2 | 1,467.63 | 18 | 83.3% |
| 49 | ITz_FemboyAvg enemy OS 29.3 | 1,466.41 | 25 | 72.0% |
| 50 | [crd]sisaAvg enemy OS 30.3 | 1,464.85 | 192 | 54.7% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.