Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time

Overall rankings

Results-based · early model

Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.

14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.

RankPlayerRatingGamesWin rate
1[AFUS]TrotskiAvg enemy OS 36.52,198.3911058.2%
2_Hawkey_Avg enemy OS 33.61,729.5315650.6%
3NikkotonAvg enemy OS 34.01,664.039857.1%
4WhiteSeraphAvg enemy OS 36.11,659.8510654.7%
5[Grump]Glorp_TTVAvg enemy OS 33.21,653.2716452.4%
6PlatinumBlondeAvg enemy OS 38.31,649.7416251.2%
7TheSituationAvg enemy OS 35.01,633.397762.3%
8MrCoolPotatoAvg enemy OS 31.21,614.344170.7%
9[Cookie]swiftplantAvg enemy OS 33.21,613.7628555.4%
10watermeloansAvg enemy OS 40.61,613.013855.3%
11TSIRYAAvg enemy OS 33.71,608.8030745.9%
12[AFUS]AzraelAvg enemy OS 31.31,606.836360.3%
13HelsHoundAvg enemy OS 43.9 · 47/48 games1,606.214847.9%
14HexuAvg enemy OS 41.71,602.804548.9%
15[FFS]WatchBehindAvg enemy OS 37.21,588.6314562.1%
16yubiyubiAvg enemy OS 38.21,587.054468.2%
17TM_autopilotAvg enemy OS 39.5 · 101/105 games1,578.2010551.4%
18I0NST0RMAvg enemy OS 36.31,573.8815150.3%
19TeanerAvg enemy OS 37.51,568.756758.2%
20PRO_HighGaiNAvg enemy OS 39.21,561.502462.5%
21sonvanvnAvg enemy OS 27.31,552.8518063.9%
22NarnukAvg enemy OS 39.61,550.839247.8%
23TM_SlickLikeVikAvg enemy OS 40.7 · 114/119 games1,548.4511946.2%
24CruisingbeanAvg enemy OS 32.11,528.552576.0%
25ImmortAvg enemy OS 36.51,527.9837049.2%
26IMBALANCEDAvg enemy OS 30.51,525.874965.3%
27KcorpAvg enemy OS 35.21,519.4911654.3%
28iTz_DefinitelyREZNYAAvg enemy OS 30.51,514.183568.6%
29PixelPeekerAvg enemy OS 35.31,513.882572.0%
30[MADO]EzzyAvg enemy OS 35.4 · 189/190 games1,508.6219054.2%
31HansJoachimAvg enemy OS 29.51,505.931283.3%
32BIG_IDIOTAvg enemy OS 39.31,504.703644.4%
33iycAvg enemy OS 34.9 · 74/75 games1,496.017554.7%
34DlyzAvg enemy OS 33.61,492.9524356.4%
35PRO_HayajiAvg enemy OS 37.91,489.884445.5%
36PRO_ReroryAvg enemy OS 35.01,484.0516750.9%
37_Oumuamua_Avg enemy OS 24.61,483.743473.5%
38AeonSpyAvg enemy OS 28.31,483.023663.9%
39PRO_rANDYAvg enemy OS 38.7 · 37/38 games1,479.013855.3%
40PRO_LordVedorAvg enemy OS 28.61,478.662360.9%
41GiedsAvg enemy OS 32.11,477.3519055.3%
42SeduceUrAfusAvg enemy OS 30.51,475.793063.3%
43[teh]TeddyAvg enemy OS 36.71,472.841464.3%
44JustSomeGuyAvg enemy OS 33.21,471.146861.8%
45krtfAvg enemy OS 32.91,470.9917156.1%
46ConpocAvg enemy OS 29.81,470.1616760.5%
47LeohvmAvg enemy OS 38.41,469.8010950.5%
48NoobSlayerAvg enemy OS 23.21,467.631883.3%
49ITz_FemboyAvg enemy OS 29.31,466.412572.0%
50[crd]sisaAvg enemy OS 30.31,464.8519254.7%
How the rankings work

Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.

Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.

The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.

Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.