Replay data published 9 Oct 2026, 06:28 · Daily update starts 03:00 Stockholm time
Overall rankings
Results-based · early model
Match results, weighted by opponents’ recorded OS and adjusted for teammate strength. All maps, one leaderboard per game format.
14,348 games · 11,256 players · 130 maps · 2026-08-30–2026-10-09 UTC
Games lasting 5 minutes or longer. Updated 2026-10-09 06:43 UTC.
| Rank | Player | Rating | Games | Win rate |
|---|---|---|---|---|
| 451 | PorcyPieAvg enemy OS 31.3 | 1,221.41 | 104 | 51.9% |
| 452 | HansPeterAvg enemy OS 24.6 | 1,220.97 | 27 | 63.0% |
| 453 | Fidel_CashflowAvg enemy OS 20.4Provisional · fewer than 10 games | 1,220.65 | 6 | 83.3% |
| 454 | DominoForeverAvg enemy OS 33.3 | 1,220.41 | 19 | 68.4% |
| 455 | congxin321Avg enemy OS 28.6 | 1,220.08 | 49 | 55.1% |
| 456 | GeneralPanicAvg enemy OS 25.4Provisional · fewer than 10 games | 1,220.03 | 4 | 100.0% |
| 457 | ImoNoBalanceAvg enemy OS 34.0 | 1,219.82 | 87 | 44.8% |
| 458 | RamboOAvg enemy OS 35.3 | 1,219.77 | 14 | 57.1% |
| 459 | WildesPony8Avg enemy OS 24.5 | 1,219.38 | 72 | 56.9% |
| 460 | RisottoAlDentedAvg enemy OS 30.1 · 175/177 games | 1,219.09 | 177 | 50.3% |
| 461 | _X_Avg enemy OS 34.0 | 1,218.74 | 479 | 42.0% |
| 462 | 1MoreFusionAvg enemy OS 24.7Provisional · fewer than 10 games | 1,218.68 | 6 | 83.3% |
| 463 | AtlasfailedAvg enemy OS 23.0 | 1,218.35 | 51 | 52.9% |
| 464 | HALF_DALLAH_HABITAvg enemy OS 33.3 | 1,218.22 | 109 | 55.0% |
| 465 | LuikiedookAvg enemy OS 25.4 | 1,218.03 | 48 | 54.2% |
| 466 | [Bats]ComGobblerAvg enemy OS 26.2 | 1,217.46 | 112 | 54.5% |
| 467 | lenwoodAvg enemy OS 17.8 | 1,217.42 | 19 | 68.4% |
| 468 | samthesamuariAvg enemy OS 20.4Provisional · fewer than 10 games | 1,217.17 | 5 | 80.0% |
| 469 | BotnetAvg enemy OS 26.4 | 1,216.44 | 81 | 53.1% |
| 470 | SamosaStanAvg enemy OS 22.0 | 1,216.29 | 20 | 65.0% |
| 471 | [NWP]Bertus9912Avg enemy OS 23.4 | 1,216.27 | 28 | 57.1% |
| 472 | ITz_HowGoodAvg enemy OS 24.7 | 1,216.13 | 10 | 70.0% |
| 473 | BigRowanAvg enemy OS 23.6 | 1,216.04 | 29 | 58.6% |
| 474 | botswillenduAvg enemy OS 15.8Provisional · fewer than 10 games | 1,215.25 | 8 | 87.5% |
| 475 | AsrathiAvg enemy OS 33.1 | 1,214.91 | 13 | 46.2% |
| 476 | BenzWillEsAvg enemy OS 20.5 | 1,214.87 | 14 | 64.3% |
| 477 | gy0h6yAvg enemy OS 25.0 | 1,214.80 | 85 | 55.3% |
| 478 | Skunkworks23Avg enemy OS 23.6 | 1,214.51 | 19 | 63.2% |
| 479 | [ADS]KackbarrenAvg enemy OS 27.5 | 1,214.38 | 22 | 50.0% |
| 480 | GracefulAvg enemy OS 31.4 | 1,213.86 | 110 | 51.8% |
| 481 | [Grump]MelkronAvg enemy OS 20.6 | 1,213.84 | 17 | 64.7% |
| 482 | PichinoAvg enemy OS 21.3 | 1,213.34 | 12 | 66.7% |
| 483 | AntongYouAvg enemy OS 16.9 | 1,212.78 | 15 | 73.3% |
| 484 | NobleHansAvg enemy OS 21.5 | 1,212.71 | 86 | 64.0% |
| 485 | [Crd]EnderIDsAvg enemy OS 21.6 | 1,212.38 | 29 | 58.6% |
| 486 | [DmE]CobaltAvg enemy OS 27.2 | 1,212.29 | 30 | 43.3% |
| 486 | titus42Avg enemy OS 20.0Provisional · fewer than 10 games | 1,212.29 | 6 | 83.3% |
| 488 | quetxAvg enemy OS 33.4 | 1,212.09 | 61 | 50.8% |
| 489 | [LA]nibaro1Avg enemy OS 31.4 | 1,212.00 | 15 | 60.0% |
| 490 | [TT]CyracsAvg enemy OS 23.5 | 1,211.95 | 11 | 72.7% |
| 491 | RustoxAvg enemy OS 19.9 | 1,211.31 | 11 | 72.7% |
| 492 | [APM]ZenMonk[Vdb]Avg enemy OS 28.0 | 1,210.80 | 38 | 55.3% |
| 493 | MistsOfTimeAvg enemy OS 27.9 | 1,210.68 | 15 | 60.0% |
| 494 | DrLeetClownAvg enemy OS 13.3 | 1,210.49 | 15 | 80.0% |
| 495 | TriacAvg enemy OS 20.7 | 1,210.41 | 64 | 65.6% |
| 496 | hihimikAvg enemy OS 35.9 | 1,210.09 | 92 | 52.2% |
| 497 | RAM_RicardoAvg enemy OS 31.0 | 1,210.06 | 79 | 44.3% |
| 498 | FluffyJamesAvg enemy OS 19.4 | 1,209.18 | 16 | 62.5% |
| 499 | maddogg411Avg enemy OS 23.5 | 1,209.12 | 11 | 72.7% |
| 500 | CeruleanManAvg enemy OS 18.4Provisional · fewer than 10 games | 1,208.97 | 4 | 100.0% |
How the rankings work
Each completed game contributes one result. Enemy OS is a direct difficulty input: beating stronger opponents raises the rating more, and losing to them reduces it less. The other allied players’ OS offsets the difficulty, so strong teammates do not provide a free bonus. We use OS recorded in each replay, not today’s ratings. Free-for-all games use the recorded winning team.
Your own OS is not copied into your rating. Everyone starts from the same neutral estimate (1,000). Limited evidence keeps estimates closer to that starting point. Players with fewer than 10 games are marked provisional but remain ranked. There is no OS cutoff or starting-position requirement, and short games from 5:00 onward count equally with longer games.
The rating describes results against recorded opposition, not individual decisions or contribution. Average enemy OS uses games with complete enemy ratings; if a context rating is missing, the model uses a neutral estimate of 25 OS and still counts the game. Regular teammates and disconnected groups can be difficult to distinguish. It has not been validated as a reliable predictor of future wins. Ratings across different formats should not be compared. The existing position rankings use their separate contribution model.
Across all formats, 8 games cannot be scored because their roster or result is incomplete or inconsistent. They are not treated as losses.